4.venturesA Gord Holdings company

Condition 03 of IV · Redeemable value

Something to earn

A unit redeemable for real-world value rather than for more of itself.

Supplied inside the group by

Flashy Gold — RWA Rewards

Operating

§ 01

Without it

A unit that can only be exchanged for more of itself, or for the hope that someone will want it later, is a loyalty scheme with a chart attached. It works while the chart goes up.

The correction. Token economies have repriced repeatedly, and play-to-earn collapsed on exactly this point.

§ 02

What that actually means

Play-to-earn is the clearest natural experiment the category has produced. The earning was real, the players were real, and the collapse was total — because the unit redeemed for nothing except the next buyer.

Redemption is the entire distinction. A unit that converts into a real good, service or experience has a floor set by that good. A unit that converts into itself has a floor set by belief. The studio will not build on the second.

§ 03

What supplying it requires

01

A redemption path into real-world value, services or experiences

02

A ledger where earning is attributable to something a person or agent actually did

03

Economics that hold when the unit is not appreciating

04

Redemption available to the holder rather than only to insiders

§ 04

Where this condition makes companies

The intersections this condition participates in.

IntersectionWhat it produces
Agents × valueThe machine economy — agents earning, spending and settling in units that redeem
Worlds × valueReal-world-asset backing for virtual property and in-world goods
Identity × valueEarned standing convertible into real-world claims

The convergence

§ 05

The other three

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